How to Play?

The Feudalism game is deployed on the Polygon Network. Change your network to Polygon in order to follow the next steps.

The game is currently in the Gen.0 minting period, which means neither revealing tokens or staking hasn’t been activated yet. Check the Roadmap for more details.

First of all, you need to own a Citizen. You can mint them from the Feudalism website (linked below) or buy from a secondary market such as OpenSea (linked below) or other intermediaries. Once you have a Citizen you can then stake them.

Every class has a unique role in the game. Peasants can earn $Wheat tokens via staking.

During harvest, only 33% of peasants will be successful in keeping their entire harvest. 33% of thieves can steal the entire stack of $Wheat from the peasants during the harvest and can also kidnap peasant citizens while their unstack event! 33% of the militia can prevent the thefts during harvest, but don’t think they are honest men, as they will keep the $Wheat for themselves. There is also a 50% chance of imprisoning any unstaked thieves during thieves' unstake event.

As last but not least peasant citizens can also steal militia citizens during their unstaking event with %50 chance.

All stealed token will be distrubuted randomly(check VRF) but odds are adjusted with respect to counter-role's charisma points.

All the stole chances and getting piece from harvested $Wheat chances are same for all classes. But due to nature of feudalism, peasants citizens are far more crowded then thief citizens and thief citizens are far more crowded than militia citizens.

This is how life is going on in Feudalism!

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Feudalism Game Link
Opensea Citizens Collection Link

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